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1. WTS 3 x 60 Day GTC - 400m each - in Timecode Bazaar [original thread]
Edited by: Achur Ajaira on 24/07/2008 12:31:45 thx... btw... does sombody know who Shendrazar is?
- by Achur Ajaira - at 2008.07.24 12:28:00
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2. WTS 3 x 60 Day GTC - 400m each - in Timecode Bazaar [original thread]
1x for "Khan Kira" please...
- by Achur Ajaira - at 2008.07.24 12:25:00
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3. WTS 3 x 60 Day GTC - 400m each - in Timecode Bazaar [original thread]
1x for "Khan Kira" please...
- by Achur Ajaira - at 2008.07.24 12:25:00
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4. WTB 1x GTC-60d sec only 410Mil - in Timecode Bazaar [original thread]
Edited by: Achur Ajaira on 24/07/2008 08:06:54 Offer please for "Khan Kira" .. Account is deactivated right now, so please wait few minutes for me to notice your offer...
- by Achur Ajaira - at 2008.07.24 08:06:00
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5. Removal of T2 BPOs - in Player Features and Ideas Discussion [original thread]
Originally by: Somatic Neuron Edited by: Somatic Neuron on 17/05/2008 11:20:01 The biggest problem I see with allowing T2 BPOs to continue to exist, as long as the game mechanics remain the way they do today, is that they provide an ar...
- by Achur Ajaira - at 2008.05.18 10:12:00
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6. Removal of T2 BPOs - in Player Features and Ideas Discussion [original thread]
Originally by: Jurgen Cartis Two things. 1. If someone invests N bil in something to effectively set up an assembly line specializing in producing one thing, he SHOULD have an advantage over the general producer. Especially considering th...
- by Achur Ajaira - at 2008.05.17 06:34:00
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7. Secondary Effects of Ammo on Targets - in Player Features and Ideas Discussion [original thread]
i'm just imagining a mission against mercenaries.... sensors: bust modules: bust movement: crippled ^^ otherwise interesting idea
- by Achur Ajaira - at 2008.05.16 20:53:00
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8. GUI (Interface is way to small to read on bigger screens) - in Player Features and Ideas Discussion [original thread]
/singed.... definetly.... WE NEED a vectorized font.....
- by Achur Ajaira - at 2008.05.16 20:48:00
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9. GUI (Interface is way to small to read on bigger screens) - in Player Features and Ideas Discussion [original thread]
/singed.... definetly.... WE NEED a vectorized font.....
- by Achur Ajaira - at 2008.05.16 20:48:00
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10. Eve and realistic physics - in Player Features and Ideas Discussion [original thread]
the biggest problem is serverload. i think in the scale the eve universe presents itself right now, we'd need a server at least 10 years ahead of now....
- by Achur Ajaira - at 2008.05.16 20:46:00
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11. long jump - in Player Features and Ideas Discussion [original thread]
Edited by: Achur Ajaira on 16/05/2008 20:41:07 i'm not someone to make the game unnecessarily complex... but good idea.. 1.) /signed edit: btw safest way to bump is every 24hrs....
- by Achur Ajaira - at 2008.05.16 20:40:00
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12. Removal of T2 BPOs - in Player Features and Ideas Discussion [original thread]
Edited by: Achur Ajaira on 16/05/2008 18:08:11 Originally by: Draconus Lofwyr how about an alternative to nerfing, but still leveling the playing field. add the option of putting the t1 BPO in for invention? BPC in > BPC out BPO in...
- by Achur Ajaira - at 2008.05.16 18:05:00
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13. Removal of T2 BPOs - in Player Features and Ideas Discussion [original thread]
Originally by: Jinx Barker That is why it actually pays to do some research, find out exactly what the situation is - because people with knowledge and information will always take umbrage against perceived and willful ignorance, even, if...
- by Achur Ajaira - at 2008.05.16 17:42:00
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14. Removal of T2 BPOs - in Player Features and Ideas Discussion [original thread]
Originally by: Jinx Barker Originally by: Achur Ajaira Originally by: Rach NiKunni You couldn't do this without causing a sharp decline in supply and therefore a sharp rise in prices.... and how is that.... there's only 1...
- by Achur Ajaira - at 2008.05.16 17:06:00
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15. Removal of T2 BPOs - in Player Features and Ideas Discussion [original thread]
Originally by: Rach NiKunni You couldn't do this without causing a sharp decline in supply and therefore a sharp rise in prices.... and how is that.... there's only 1 BPO/item... Originally by: posteroid Look on contracts there...
- by Achur Ajaira - at 2008.05.16 16:15:00
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16. Removal of T2 BPOs - in Player Features and Ideas Discussion [original thread]
Originally by: posteroid Edited by: posteroid on 16/05/2008 13:54:08 Do you feel its ok for you or another individual to want BPO's removed when you have already been given access to the lucrative world of T2 manufacturing and distrib...
- by Achur Ajaira - at 2008.05.16 15:19:00
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17. Removal of T2 BPOs - in Player Features and Ideas Discussion [original thread]
Edited by: Achur Ajaira on 16/05/2008 14:05:01 Originally by: Finger Licking thx for the link... some interesting ideas there... selecting few: 1s) keep T2BPO as higher goal for the game. 1a) if someone keeps the BPO you want, th...
- by Achur Ajaira - at 2008.05.16 14:00:00
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18. Removal of T2 BPOs - in Player Features and Ideas Discussion [original thread]
Originally by: Jinx Barker's post thx, for the clarification.... you're right.... to get somewhere you need brains.... as in RL... what RL doesn't offer, is an equal base for everyone.... but your analogy sucks a*****sticle....
- by Achur Ajaira - at 2008.05.16 13:46:00
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19. Removal of T2 BPOs - in Player Features and Ideas Discussion [original thread]
Originally by: Finger Licking There is a simple solution to this. One in which one of the Devs spoke of in a Dev Blog or post some time ago. Give us the ability to research BPCs to make them more efficient, and more runs...that makes it po...
- by Achur Ajaira - at 2008.05.16 13:25:00
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20. Removal of T2 BPOs - in Player Features and Ideas Discussion [original thread]
Edited by: Achur Ajaira on 16/05/2008 13:11:09 Quote: And, shuttles were removed in order to free marker from the Tritanium cap, have you heard, it was rather unsuccessful. UHHH..... sry... my bad... Quote: [...]basically you ...
- by Achur Ajaira - at 2008.05.16 13:09:00
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